--[[
Version 2.0.1

This file sets the modifiers for the various talents.  MobDamage will
scan the player's talents and add these modifiers if the player has the
talent necessary.

Modifiers are a percentage of the damage or healing done by the ability.
StaticModifiers are a flat amount (like 200).

Format:
MobDamage.ClassModifiers["CLASS NAME"] = {
  {                                           --Start a new talent setting
    TabIndex,                                 --Index of the talent tab 1-3
    TalentIndex,                              --Index of the talent going top left to bottom right
    "Spell Name or Type",                     --Spell name of damage type (ex. Fire)
    critsOnly,                                --(true or false)  Only activated on crits
    {                                         --Start the modification array
      point1 modifier,                          --Modification for 1 talent point
      point2 modifier,                          --Modification for 2 talent points
      etc                                       --
    }                                         --End the modification array
  },                                          --End the talent setting
}

]]--

MobDamage.ClassModifiers["WARRIOR"] = {
  {
    1,
    9,
    "physical",
    true,
    {
      .2,
      .4,
      .6
    }
  },
};

MobDamage.ClassModifiers["MAGE"] = { 
  {
    2,
    3,
    "fire",
    true,
    {
      .08,
      .16,
      .24,
      .32,
      .40
    }
  },
};

--[[ These don't have any talents to modify

MobDamage.ClassModifiers["HUNTER"] = { 
};

MobDamage.ClassModifiers["PRIEST"] = { 
};

MobDamage.ClassModifiers["SHAMAN"] = { 
};

MobDamage.ClassModifiers["WARLOCK"] = { 
};

MobDamage.ClassModifiers["PALADIN"] = { 
};

MobDamage.ClassModifiers["DRUID"] = { 
};

MobDamage.ClassModifiers["ROGUE"] = { 
};

]]--
